You're alone and afraid, trapped in a dilapidated gothic mansion with no memory of who you are or how you got there. You wander its lonely, dusty halls in search of escape, all the while antagonized by the ghoulish, disembodied voice of its former owner. Suddenly a flash of movement registers in the corner of your eye. You whirl around and find yourself face to face with the most obscene horror imaginable: A game of Reversi!
So anyway, The 7th Guest is a very early multimedia game for the PC, and the first on the platform to utilize full motion video. The game is set in a small town in upstate New York in the 1920s. A murderous drifter by the name of Henry Stauf had a vision of a beautiful doll one night. He carved his vision into a real doll, took it into town, and sold it to the local bartender. Word of Stauf's amazing dolls spread fast, and soon everyone in town wanted one. Stauf set up shop and quickly became rich off the sale of his unique dolls. Filthy with lucre and now the talk of the town, Stauf built an enormous, imposing mansion on a cliffside overlooking the small hamlet. But then, a strange disease swept through the town's children, killing all of them who owned Stauf's toys. Stauf dropped out of sight and the house fell quiet for years, until six guests received an invitation to spend the night, as well as the promise of winning their hearts' desires if they could solve the mansion's puzzle.
I found simply exploring the haunted Stauf mansion to be the most enjoyable aspect of the game. It's a beautifully-rendered building, and it feels at once fantastical and completely realistic. It has a classic Hollywood haunted house feel to it, where no lamp ever seems to radiate any light, and every hallway disappears into an inky blackness. It's easy to imagine a fake skeleton on a string hiding inside every closet and waiting to jump out at you at Stauf's place. Since you're presumably non-corporeal, you don't so much walk through it as glide, and smooth animations take you from one fixed location to another, like you're in a theme-park ride. You can even travel through secret passageways in the fireplace, behind the walls, or through the plumbing. Most locations have hotspots of spookiness that can be tripped by clicking on them or approaching them at the right moment. These moments, and the mixed feelings of curiosity and dread they engender, are much more entertaining than the puzzles.
Gameplay issues aside, The 7th Guest was a huge step forward in videogaming. Released to the PC nearly 20 years ago, it was one of the first games to fully exploit the nascent CD-ROM technology. It's an impressive-looking game by today's standards, and in 1993, it was jaw-dropping. There are no particularly horrifying moments in this horror game, (except for the clown in the game room--yeesh!) but the creepy jazz score, the dark hallways and the grainy, transparent videos make for a very atmospheric gaming experience. For a long time, The 7th Guest wasn't playable on a modern computer outside DOSBox, but now that Trilobyte Games is back from the dead, it's making appearances on iOS devices, in the Mac App Store and on Good Old Games.
Thanks for reading my review! Next time, it's Zaxxon 3D for Sega Master System.